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This can destroy certain blocks and also penetrate through unbreakable blocks. Additionally, the player and some enemy tanks possess the ability to place mines, which detonate on a timer in a moderate blast radius, or prematurely, by proximity if approached or if shot outright. Although the playing field is two-dimensional, the vertical stacking of blocks can at times obscure visibility. Since most bullets can ricochet off blocks, combat between tanks often requires predictive aiming and angular judgement to strike moving targets.
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Gameplay involves manoeuvring around the arena and attacking enemy tanks while avoiding incoming fire. The arena plays in two dimensions within a three-dimensional landscape, and consists of rectangular blocks and potholes, which tanks are blocked from crossing but bullets are able to.
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